# Tokenomics: AETH (Aetherfall) Overview

Aetherfall Interactive’s token ecosystem has evolved to support a unified, scalable, and community-driven economy across all its games. Here’s a comprehensive breakdown of the current tokenomics, including the transition from CANE to AETH, supply management, and the proposed burn and rewards mechanisms.\
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![](https://948422-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F80Q6XGMWDC1wdsvqTshc%2Fuploads%2FKFTSRVQTNDXtIYMdMT4V%2Fu5857844944_httpss.mj.run7Tjq5a7hG90_--ar_11_--motion_high_--_de0bb139-a783-4e2e-8c76-c8c70e260d91_0-ezgif.com-video-to-gif-converter.gif?alt=media\&token=451415b9-d0dc-40c3-8aea-d00664feafa3)

## Token Contract Address

HmrzeZapM1EygFc4tBJUXwWTzv5Ahy8axLSAadBx51sw

Token Trading Site\
<https://birdeye.so/token/HmrzeZapM1EygFc4tBJUXwWTzv5Ahy8axLSAadBx51sw?chain=solana>\
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Liquidity Lock\
11,000 USD locked in SOL and USDC pools.\
Check discord for Proof of Lock and Burn

### Token Evolution

* **Draconium:**\
  Initially conceptualized as a game token, Draconium (DRAC) has been discontinued and will not be pursued further until the entire locked tokens unlocks in 2030.
* **CANE → AETH (Aetherfall):**\
  The original CANE token has been rebranded as **AETH (Aetherfall)**, now serving as the primary company token for all Aetherfall Interactive projects.

### Token Supply & Burn History

* **Initial Supply:** 1,000,000,000 (1 billion) AETH
* **First Burn:** 110,000,000 tokens permanently removed from circulation
* **Current Supply:** 890,000,000 AETH
* **Target Supply:** 800,000,000 AETH\
  The goal is to further reduce the circulating supply to 750 million through a structured burn mechanism.
* Airdrop: 100,000,000 AETH has been airdropped to 240000 Solana SAGA phone Holders as part of Marketing promotion through SAMO COIN Foundation.

### Burn Mechanism & Reward Distribution

A new burn and rewards system is being designed for **Pew Pew Royale** and will be extended to other games. This system ensures deflationary pressure on the token while incentivizing both players and partner communities.

### Key Components

* **Buyback & Burn:**\
  A percentage of all in-game earnings (from fees, marketplace transactions, or other revenue sources) will be used to buy AETH on the open market and burn it, reducing the total supply until the 800 million target is reached.
* **Community Rewards:**\
  A set percentage of earnings will be distributed as rewards to active players, fostering engagement and retention.
* **Partner Communities:**\
  Another percentage will be allocated to communities that have partnered with Aetherfall Interactive, supporting ecosystem growth and collaboration.
* **Company Allocation:**\
  The remaining portion will be retained by the company for ongoing development, operations, and future initiatives.

### Revenue Distribution Table

| Allocation Type     | Description                                 | Example % (Adjustable) |
| ------------------- | ------------------------------------------- | ---------------------- |
| Buyback & Burn      | Used to buy and burn AETH until 800M supply | 20%                    |
| Community Rewards   | Distributed to players as in-game rewards   | 20%                    |
| Partner Communities | Shared with partnered gaming communities    | 10%                    |
| Company             | Retained for operations and development     | 50%                    |

*Percentages are illustrative; actual values should be determined based on ecosystem needs and governance decisions. These projected earning apply to revenue from Pew Pew Royale.*

### Mechanism Flow

1. **Earnings Collection:**\
   Revenue from Pew Pew Royale (and other games) is pooled.
2. **Allocation:**\
   Funds are split according to the set percentages.
3. **Buyback & Burn:**\
   The designated portion is used to purchase AETH from the market and burn it until the circulating supply reaches 800 million.
4. **Reward Distribution:**\
   Community and partner rewards are distributed regularly.
5. **Company Use:**\
   The remainder supports ongoing studio growth.

### Benefits

* **Deflationary Model:**\
  The burn mechanism creates scarcity, potentially increasing token value for holders.
* **Player & Community Incentives:**\
  Rewards align player interests with the ecosystem’s success.
* **Ecosystem Growth:**\
  Partner allocations foster collaboration and expand the reach of Aetherfall Interactive’s games.
* **Transparency:**\
  All burns and distributions can be tracked on-chain for community trust.

This tokenomics framework positions AETH as a robust, utility-driven token at the heart of Aetherfall Interactive’s gaming ecosystem, balancing sustainability, growth, and community value.
